Two Worlds Collide – Combining Design Principles from Learning and Games

with Lea Rosenberry

Abstract

In an effort to increase student motivation and find more engaging ways for students to learn, the use of digital game-based learning is on the rise. When designing a serious game, efficacious designs for both learning and games must be followed. We will examine recommended practices for andragogy and educational games, and show that these two seemingly disparate practices are very similar. To highlight the similarity between learning and game design, we will examine the design of an educational digital game for learning the metric system.

Outline

  • Knowles’ Six Adult Learning Principles
  • Implications for Game Design
  • Effective Game Design for Learning
  • Game Design related to Adults
  • Game And Lesson Planning
  • Game Design for Metric Match-3 (very basic)

References

Crawford, C. (2003). Chris Crawford on game design. Indianapolis, Ind.: New Riders.

Griffith, C. (2009). Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity. Amsterdam: Focal Press.

Habgood, J., & Overmars, M. (2006). The Game Maker’s Apprentice. New York: Jacob Habgood and Mark Overmars.

Knowles, M. S., Holton, E. F., & Swanson, R. A. (2011). The adult learner: the definitive classic in adult education and human resource development (7th ed.). Amsterdam: Elsevier.

Whitton, N. (2009). Learning with Digital Games: A Practical Guide to Engage Students in Higher Education (The Open and Flexible Learning Series). New York: Routledge.

Presented

April 2014 @ Kaplan University Center for Teaching and Learning, online

October 2013 @ Kaplan University Village, online

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