The How & Why of Making Games for Education

Outline

  • Knowles’ Six Adult Learning Principles
  • Implications for Game Design
  • Effective Game Design for Learning
  • Game Design related to Adults
  • Game And Lesson Planning
  • Game Design for Metric Match-3 (very basic)
  • Effective Game Design for Learning
  • Quick Comparison (of Game Creation Tools)
  • A Short Overview for Planning

Additional Resources

Program/App Website
eToys squeakland.org/
Scratch scratch.mit.edu/
Unity unity3d.com/
Kodu Game Lab www.KoduGameLab.com
QuizGame Master cybertrain.info/quizman/qmhome.html
ProProfs Games www.proprofs.com/games/create-game/
Gamestar Mechanic GameStarMechanic.com
GameMaker www.yoyogames.com/make
Flash www.adobe.com/products/flash.html
Flash Game Developer Tools gaming.adobe.com/getstarted/
Starling gamua.com/starling/

References

Crawford, C. (2003). Chris Crawford on game design. Indianapolis, Ind.: New Riders.

Griffith, C. (2009). Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity. Amsterdam: Focal Press.

Habgood, J., & Overmars, M. (2006). The Game Maker’s Apprentice. New York: Jacob Habgood and Mark Overmars.

Knowles, M. S., Holton, E. F., & Swanson, R. A. (2011). The adult learner: the definitive classic in adult education and human resource development (7th ed.). Amsterdam: Elsevier.

Whitton, N. (2009). Learning with Digital Games: A Practical Guide to Engage Students in Higher Education (The Open and Flexible Learning Series). New York: Routledge.

Presented

March 18, 2014 @ Central Penn Adobe Users Group Meeting, Harrisburg, PA

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