The How & Why of Making Games for Education
Outline
- Knowles’ Six Adult Learning Principles
- Implications for Game Design
- Effective Game Design for Learning
- Game Design related to Adults
- Game And Lesson Planning
- Game Design for Metric Match-3 (very basic)
- Effective Game Design for Learning
- Quick Comparison (of Game Creation Tools)
- A Short Overview for Planning
Additional Resources
Program/App | Website |
eToys | squeakland.org/ |
Scratch | scratch.mit.edu/ |
Unity | unity3d.com/ |
Kodu Game Lab | www.KoduGameLab.com |
QuizGame Master | cybertrain.info/quizman/qmhome.html |
ProProfs Games | www.proprofs.com/games/create-game/ |
Gamestar Mechanic | GameStarMechanic.com |
GameMaker | www.yoyogames.com/make |
Flash | www.adobe.com/products/flash.html |
Flash Game Developer Tools | gaming.adobe.com/getstarted/ |
Starling | gamua.com/starling/ |
References
Crawford, C. (2003). Chris Crawford on game design. Indianapolis, Ind.: New Riders.
Griffith, C. (2009). Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity. Amsterdam: Focal Press.
Habgood, J., & Overmars, M. (2006). The Game Maker’s Apprentice. New York: Jacob Habgood and Mark Overmars.
Knowles, M. S., Holton, E. F., & Swanson, R. A. (2011). The adult learner: the definitive classic in adult education and human resource development (7th ed.). Amsterdam: Elsevier.
Whitton, N. (2009). Learning with Digital Games: A Practical Guide to Engage Students in Higher Education (The Open and Flexible Learning Series). New York: Routledge.
Presented
March 18, 2014 @ Central Penn Adobe Users Group Meeting, Harrisburg, PA